GIMP Development
GIMP Development
This site provides information for developers:
The main GIMP website is at www.gimp.org. The GIMP user manual is at docs.gimp.org.
GIMP 3.4 roadmap
| Feature | Status | Comments |
|---|---|---|
| Modern default set of resources | WIP | See #307 |
| Filters on layer mask | WIP | !2528 |
| Vector layer mask | WIP | !2522 |
| New XCF format | Discussed | An archive-based format should allow us more easily to load data on-use, therefore allowing much bigger project files (ex.: page and animation) |
| Auto-save | No | It will make use of the new XCF format based on GEGL buffers. |
| High-end CMYK support | WIP | As a backend pixel storage. See !2379 and early experiments. Also see the main GIMP FAQ for details |
| Layer effects and adjustement layers import from PSD | WIP | (Some legacy effects only are supported right now). Depends on Photoshop descriptor handling (!2338). |
| Layer effects export to PSD | WIP | Second step of the Photoshop descriptor handling |
| Re-Enable OpenCL? | WIP | With GSoC 2024 work and recent work on OpenCL in GIMP core’s GEGL ops (!2414 and !2415), we may experiment re-enabling OpenCL |
| Paint Select tool | playground | Released as experimental in 2.99.4, needs work |
| Rework of Foreground Select tool | Designing | This tool definitely requires usability and workflow rework; rethinking it as a Particle Select tool (hair, fur, etc.), in combination wih Paint Select for rough selection part (hence foreground selection) of the work is also worth investigating (cf. next item). |
| Particle Select tool | No | See comment on issue 2912 The Foreground selection interaction should be reworked as a tool to select particles or object borders |
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