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GIMP Development

GIMP Development

This site provides information for developers:

If you wish to develop plug-ins or filters, see:
Resource Development
If you wish to contribute to GIMP itself, see:
Core Development

The main GIMP website is at www.gimp.org. The GIMP user manual is at docs.gimp.org.

GIMP 3.4 roadmap

Feature Status Comments
Modern default set of resources WIP See #307
Filters on layer mask WIP !2528
Vector layer mask WIP !2522
New XCF format Discussed An archive-based format should allow us more easily to load data on-use, therefore allowing much bigger project files (ex.: page and animation)
Auto-save No It will make use of the new XCF format based on GEGL buffers.
High-end CMYK support WIP As a backend pixel storage. See !2379 and early experiments. Also see the main GIMP FAQ for details
Layer effects and adjustement layers import from PSD WIP (Some legacy effects only are supported right now). Depends on Photoshop descriptor handling (!2338).
Layer effects export to PSD WIP Second step of the Photoshop descriptor handling
Re-Enable OpenCL? WIP With GSoC 2024 work and recent work on OpenCL in GIMP core’s GEGL ops (!2414 and !2415), we may experiment re-enabling OpenCL
Paint Select tool playground Released as experimental in 2.99.4, needs work
Rework of Foreground Select tool Designing This tool definitely requires usability and workflow rework; rethinking it as a Particle Select tool (hair, fur, etc.), in combination wih Paint Select for rough selection part (hence foreground selection) of the work is also worth investigating (cf. next item).
Particle Select tool No See comment on issue 2912 The Foreground selection interaction should be reworked as a tool to select particles or object borders

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