Debugging Tips
There are a few environment variables, options or other more-or-less known tricks to debug GIMP. Let’s try to add them here for reminder and newcomers.
Basics
The basic thing is to build babl, GEGL and GIMP with --enable-debug
.
Note that if you also built glib from source with --enable-debug
,
every pointers of destroyed GObject are overwritten with 0xaa
bytes,
so dereferencing one after destruction usually leads to a crash, which
is a good way to find some more vicious bugs. Also it makes pointers of
destroyed data easy to spot.
Debug logs
You can see various GIMP_LOG()
calls in the code. These will only be
outputted when you set GIMP_DEBUG
environment variable to a
comma-separated list of domain.
For instance, for GIMP_LOG (XCF, "some string")
to be outputted,
run GIMP like this:
GIMP_DEBUG=xcf gimp-2.10
Special flags are:
- “all” to output all domain logs;
- “list-all” to get a list of available domains.
Debugging a warning
If you encounter a CRITICAL or WARNING message on console, you can make so that GIMP crashes on it, which will make it very easy to be tracked down in a debugger (for instance GDB), by running GIMP with:
gimp-2.10 --g-fatal-warnings
Note that if all you want is a stacktrace, it is not necessary anymore to use a debugger and –g-fatal-warnings. In Preferences > Debugging, make sure that all type of errors are debugged, and that you have either gdb or lldb installed. Then a graphical dialog will automatically appear upon encountering any WARNING or CRITICAL with backtraces and variable contents.
Alternatively running GIMP with the CLI option --stack-trace-mode
to
values “query” or “always” will output a stacktrace too on terminal.
But this happens only for crashes, so it still requires to use
--g-fatal-warnings
for WARNING
s and CRITICAL
s.
Note: on Windows, even the debugging GUI happens only for crashes and requires that you built with Dr. Mingw dependency.
Note 2: the CLI option --stack-trace-mode
also applies to plug-ins, in order
to output a back trace on terminal.
Debugging GTK
You can use GtkInspector by running GIMP with:
GTK_DEBUG=interactive gimp-2.99
Alternatively you may also start it at anytime with ctrl-shift-d
shortcut (or ctrl-shift-i
to inspect the focused widget), if you first enable
with:
gsettings set org.gtk.Settings.Debug enable-inspector-keybinding true
See also: https://wiki.gnome.org/Projects/GTK%2B/Inspector
Note also that running GIMP with GDK_SCALE=2
(or other values) allow
to test the interface in another scaling than your native one. This
settings is also available in the GtkInspector.
Debugging GEGL code
You may encounter this kind of warning upon exiting GIMP:
EEEEeEeek! 2 GeglBuffers leaked
To debug GeglBuffer leaks, make sure you built GEGL with -Dbuildtype=debug
or -Dbuildtype=debugoptimized
, and set the environment variable
GEGL_DEBUG
to “buffer-alloc”.
Your system also needs to have the header execinfo.h
.
Debugging babl
Profile conversion is done with babl by default when possible, which is
much faster.
Setting GIMP_COLOR_TRANSFORM_DISABLE_BABL
environment variable switch
back to the old lcms implementation, which can be useful for comparison.
Debugging X Window System error
Make X calls synchronous so that your crashes happen immediately with:
gimp-2.10 --sync
You can also break on gdk_x_error()
.
Debugging on Windows
Even when run from a cmd
, the standard and error outputs are not
displayed in the terminal. For this reason, unstable builds (i.e. with
odd minor version) pop up a debug console at start.
If you are building stable versions of GIMP for debugging and want this
debug console as well, configure with --enable-win32-debug-console
.
Testing older GIMP versions
A useful trick when you want to quickly test a specific GIMP older version (e.g. to confirm a behavior change) is to install it with our official flatpak. The flathub repository stores past builds (up to 20 at the time of writing). You can list them with the following command:
flatpak remote-info --log flathub org.gimp.GIMP
Each build will have a “Subject” line (a comment to indicate the build reason, it may be just dependency updates or build fixes, or sometimes a bump in GIMP version) and a commit hash. When you have identified the build you want to test, update it like this:
flatpak update --commit=<hash-of-build> org.gimp.GIMP
Then just run your older GIMP!
Debugging on flatpak
Generic flatpak abilities
If you want to inspect the sandbox environment, you can do so by specifying a custom shell instead of the GIMP binary with the following command:
flatpak run --command=bash org.gimp.GIMP
This will run the exact same environment as the flatpak, which should also be identical on all machines.
Alternatively you can run the GIMP Flatpak using the GNOME SDK as
runtime (instead of the .Platform) with the --devel
option. In
particular, it gives you access to a few additional debug tools, such as
gdb
. Therefore running GIMP with –devel will give better stacktrace,
or you can run explicitly GIMP inside GDB.
Additionally to install debug symbols in the sandbox, run:
flatpak install flathub org.gimp.GIMP.Debug
flatpak install flathub org.gnome.Sdk.Debug
Getting accurate traces from reported inaccurate traces
Even with reporter trace without debug symbols (yet debug symbols
installed on your side), if you make sure you use exactly the same
flatpak commit as the reporter (see Testing older GIMP versions
section), you are ensured to use the same binaries. Hence you can trace
back the code line from an offset.
For instance, say that your trace has this output:
gimp-2.10(file_open_image+0x4e8)[0x5637e0574738]
Here is how you can find the proper code line in the Flatpak (provided you use the right flatpak commit):
$ RUNTIME_VERSION=$(flatpak run org.gimp.GIMP//stable -v |grep runtime=runtime/org.gnome.Platform/ |sed 's$runtime=runtime/org.gnome.Platform/$$')
$ flatpak install flathub org.gimp.GIMP.Debug org.gnome.Sdk/$RUNTIME_VERSION org.gnome.Sdk.Debug/$RUNTIME_VERSION
$ flatpak run --devel --command=bash org.gimp.GIMP
(flatpak) $ gdb /app/bin/gimp-2.10
(gdb) info line *(file_open_image+0x4e8)
Line 216 of "file-open.c" starts at address 0x4d5738 <file_open_image+1256> and ends at 0x4d5747 <file_open_image+1271>.
Debugging though gdbserver
In some cases, when GIMP grabs the pointer and/or keyboard, i.e. when you debug something happening on canvas in particular, it might be very hard to get back to your debugger, since your system won’t be responding to your keyboard or click events.
To work around this, you can debug remotely, or simply from a TTY (while the desktop doesn’t answer properly):
In your desktop, run GIMP through a debugger server:
$ flatpak run --devel --command=bash org.gimp.GIMP//beta
$ gdbserver :9999 /app/bin/gimp-2.99
Go to a TTY and run
$ gdb /app/bin/gimp-2.99
(gdb) target remote localhost:9999
(gdb) continue
Of course, before the continue
, you may add whatever break points or
other commands necessary for your specific issue. GIMP will start in the
desktop when you hit continue
(it will likely be a slower start).
Then do your issue reproduction steps on GIMP. When you need to debug, you can go to the TTY whenever you want, not bothering about any keyboard/pointer grabs.
Note that since copy-pasting is harder in a TTY, you might want to redirect your output to a file, especially if you need to upload it or read it slowly next to GIMP code. For instance here are commands to output a full backtrace into a file from the gdb prompt and exit (to force the device ungrab by killing GIMP and go work on desktop again):
(gdb) set logging file gimp-issue-1234.txt
(gdb) set logging on
(gdb) thread apply all backtrace full
(gdb) quit
Debugging icons
See file devel-docs/icons.txt
to learn more about our icons, and in
particular the environment variable GIMP_ICONS_LIKE_A_BOSS
.
Debugging the menu-bar
For GIMP 3.0, we have 2 implementations of the menubar:
- Setting a
GimpMenuModel
withgtk_application_set_menubar()
. This is used on macOS as it will create a native application menu, directly in the desktop GUI. - Creating our own
GimpMenuBar
class with custom code. This is used by default on all other OSes.
If you want to test the macOS code path on other platforms, you can run GIMP
with the environment variable GIMP_GTK_MENUBAR
set:
GIMP_GTK_MENUBAR=1 gimp-2.99