Class

GeglPath

Description

final class Gegl.Path : GObject.Object {
  parent_instance: GObject
}
No description available.

Hierarchy

hierarchy this GeglPath ancestor_0 GObject ancestor_0--this

Ancestors

Constructors

gegl_path_new

Creates a new GeglPath with no nodes.

gegl_path_new_from_string

Creates a new GeglPath with the nodes described in the string instructions. See gegl_path_parse_string() for details of the format of the string.

Functions

gegl_path_add_flattener

Add a new flattener, the flattener should produce a type of path that GeglPath already understands, if the flattener is unable to flatten the incoming path (doesn’t understand the instructions), the original path should be returned.

gegl_path_add_type

Adds a new type to the path system, FIXME this should probably return something on registration conflicts, for now it expects all registered paths to be aware of each other.

Instance methods

gegl_path_append

Use as follows: gegl_path_append (path, ‘M’, 0.0, 0.0); and gegl_path_append (path, ‘C’, 10.0, 10.0, 50.0, 10.0, 60.0, 0.0) the number of arguments are determined from the instruction provided.

gegl_path_calc

Compute the coordinates of the path at the position (length measured from start of path, not including discontinuities).

gegl_path_calc_values

Compute num_samples for a path into the provided arrays xs and ys the returned values include the start and end positions of the path.

gegl_path_calc_y_for_x

Compute a corresponding y coordinate for a given x input coordinate, returns 0 if computed correctly and -1 if the path doesn’t exist for the specified x coordinate.

gegl_path_clear

Remove all nods from a path.

gegl_path_closest_point

Figure out what and where on a path is closest to arbitrary coordinates.

gegl_path_dirty

Marks the path as dirty and issues an invalidation for the path rendering, use this if modifying the values of a GeglPathPoint inline.

gegl_path_foreach

Execute a provided function for every node in the path (useful for drawing and otherwise traversing a path.)

gegl_path_foreach_flat

Execute a provided function for the segments of a poly line approximating the path.

gegl_path_freeze

Make the GeglPath stop firing signals as it changes must be paired with a gegl_path_thaw() for the signals to start again.

gegl_path_get_bounds

Compute the bounding box of a path.

gegl_path_get_flat_path

Return a polyline version of path.

gegl_path_get_length

Returns the total length of the path.

gegl_path_get_matrix

Get the transformation matrix of the path.

gegl_path_get_n_nodes

Retrieves the number of nodes in the path.

gegl_path_get_node

Retrieve the node of the path at position pos.

gegl_path_get_path

Return the internal untouched GeglPathList.

gegl_path_insert_node

Insert the new node node at position pos in path. if pos = -1, the node is added in the last position.

gegl_path_is_empty

Check if the path contains any nodes.

gegl_path_parse_string

Parses instructions and appends corresponding nodes to path (call gegl_path_clean() first if you want to replace the existing path.

gegl_path_remove_node

Removes the node number pos in path.

gegl_path_replace_node

Replaces the exiting node at position pos in path.

gegl_path_set_matrix

Set the transformation matrix of the path.

gegl_path_thaw

Restart firing signals (unless the path has been frozen multiple times).

gegl_path_to_string

Serialize the paths nodes to a string.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Signals

Gegl.Path::changed
No description available.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct GeglPathClass {
  /* no available fields */
}
No description available.